﻿//Created by Action Script Viewer - http://www.buraks.com/asv
package Classes.effects {

    public class EffectType {

        public static const MATRIXTEST:EffectType = new EffectType("matrixtest");
;
        public static const DARKEN:EffectType = new EffectType("darken");
;
        public static const SPARKLE:EffectType = new EffectType("sparkle");
;
        public static const POOF:EffectType = new EffectType("poof");
;
        public static const FLASH:EffectType = new EffectType("flash");
;
        public static const FLASHATBOTTOM:EffectType = new EffectType("flashAtBottom");
;
        public static const VEHICLE_POOF:EffectType = new EffectType("vehiclePoof");
;
        public static const ZS_EFFECT:EffectType = new EffectType("zsAndMoon");
;
        public static const ZS_PEEP_EFFECT:EffectType = new EffectType("zsForPeeps");
;
        public static const SHAKE:EffectType = new EffectType("shake");
;
        public static const SUN:EffectType = new EffectType("sun");
;
        public static const SUNRISE:EffectType = new EffectType("sunrise");
;
        public static const FIREWORK_BALLOONS:EffectType = new EffectType("fireworks");
;
        public static const BALLOONS:EffectType = new EffectType("balloons");
;
        public static const CELEBRATION_BALLOONS:EffectType = new EffectType("celebrationBalloons");
;
        public static const COIN:EffectType = new EffectType("npcCoin");
;
        public static const BIZ_COIN:EffectType = new EffectType("bizCoin");
;
        public static const SHORT_GLOW:EffectType = new EffectType("shortGlow");
;
        public static const PULSATE_GLOW:EffectType = new EffectType("pulsateGlow");
;
        public static const RIBBONS:EffectType = new EffectType("ribbons");
;
        public static const PIXIEDUST:EffectType = new EffectType("pixieDust");
;
        public static const TRAIN_SMOKE:EffectType = new EffectType("trainSmoke");
;
        public static const COIN_PICK:EffectType = new EffectType("coinPick");
;
        public static const SEPIA:EffectType = new EffectType("sepia");
;
        public static const SHAKE_AND_BOUNCE:EffectType = new EffectType("shakeAndBounce");
;
        public static const SIMPLE_BOUNCE:EffectType = new EffectType("simpleBounce");
;
        public static const STAGE_PICK:EffectType = new EffectType("stagePick");
;
        public static const MASTERY_STAGE_PICK:EffectType = new EffectType("masteryStagePick");
;
        public static const SCAFFOLD:EffectType = new EffectType("scaffold");
;
        public static const BAD_SIGN:EffectType = new EffectType("badSign");
;
        public static const BIRDS:EffectType = new EffectType("birds");
;

        private var _type:String;

        public function EffectType(_arg1:String){
            this._type = _arg1;
        }
        public function get type():String{
            return (this._type);
        }
        public function toString():String{
            return (this._type);
        }

    }
}//package Classes.effects 
